May 09, 2005, 05:11 AM // 05:11
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#1
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Academy Page
Join Date: May 2005
Location: florida babee
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should i go warrior/necro?
i wanted to make a w/n because i like to solo (warrior) but i want to go necro as secondary profession so i can raise the dead. i would like to raise some minions to keep me company and keep me from getting lonely as i adventure ) thats why i was a ranger in world of warcraft, my pet filled that that role perfectly!
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May 09, 2005, 05:16 AM // 05:16
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#2
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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Depends really Mark of pain with berserker stance is great for pve and or transfer life or life siphon
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May 09, 2005, 05:18 AM // 05:18
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Why don't you use a Ranger with a pet if that's what you like?
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May 09, 2005, 05:22 AM // 05:22
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#4
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Academy Page
Join Date: May 2005
Location: florida babee
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cuz rangers depend on a ranged weapon/bow for attacking and ranged weapons are basically useless in this game.
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May 09, 2005, 05:38 AM // 05:38
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#5
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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I wouldn't agree there. Warriors have better damage output, yes, but the lack of range is an issue sometimes, and they're easier to counter. I'm working on a Ranger myself now, getting skills unlocked.
Barrage is basically spammable 43 damage to multiple targets. 43 may not look stellar, but consider that you can use it really often and it costs you 2 energy with 13 Expertise, and with a Zealous bow you will get back more than you spend.
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May 09, 2005, 06:00 AM // 06:00
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#6
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Academy Page
Join Date: May 2005
Location: florida babee
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ewwww... 13's alot bud, but oh-well ) gotta do whatcha gotta do. im looking forward to having my undead soldiers with me! it would be dope if youi could buy a non-fighting pet like in WOW.
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May 09, 2005, 06:10 AM // 06:10
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#7
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Lion's Arch Merchant
Join Date: May 2005
Guild: Knights of the Silver Flame
Profession: Mo/Me
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Just know that your undead army will not last long (they degrade in time rather quickly) and you need a dead body to keep raising them. Its not like a pet with a ranger. It is more of a situational thing.
On the bright side, you can't go wrong with Necro as a primary or secondary... you will use it more for leeching things dry than you will for undead pets. Mark my words .
Jana
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May 09, 2005, 07:01 AM // 07:01
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#8
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Ascalonian Squire
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w/mo > w/n
in my opinion a w/n is just a crappy w/mo without a res, oh, and he can summon a useless batch of pets every now and then.
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May 09, 2005, 10:05 AM // 10:05
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#9
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Academy Page
Join Date: May 2005
Location: florida babee
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u krazee mang, u krazee! a w/n is NOTHING like a w/mo. you comming from left field on that one. anywayz i did the quests for the necro, and ya, raising the dead is absolutely NOTHING like having a pet! the damn bastards die on you, after like 30 seconds. its damn depressing i tell ya, damn depressing! (its my fault... i was looking for companionship from someone that relies on death) so i declined that fine necro fellow's offer, to join his depressing club of death. now i dont know what to do was thinking maybe a w/e. elementist know how to bust a move when it comes to spells, but i'll still be lonely. damn it... i want a pet! a pet would make me feel like...
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May 09, 2005, 10:15 AM // 10:15
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#10
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Ascalonian Squire
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I am currently experimenting in Pre- with both a warrior/necro and a necro/warrior. Raising undead is really pointless for that combination. What you want is bloodmagic. Get in melee and drain all the life you can while swinging your sword.
I am not sure yet which of the two I will take to the academy and which I will abandon (as I don't want two characters with a very similar build).
Last edited by Sjoerd; May 09, 2005 at 10:28 AM // 10:28..
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May 09, 2005, 10:42 AM // 10:42
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#11
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Ascalonian Squire
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The necro pets do die quickly, but they have some more staying power if you bump up your Death Magic attribute. It increases their maximum hit points, so the life drain doesn't affect them as quickly. And they do more damage. Unfortunately, they're still not all that great...
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May 09, 2005, 11:09 AM // 11:09
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#12
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Academy Page
Join Date: May 2005
Location: florida babee
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Quote:
Originally Posted by MindRiot
Unfortunately, they're still not all that great...
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nope, i'd be happier with a frog.
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May 09, 2005, 01:25 PM // 13:25
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#13
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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w/m versus w/n
the monk is missing the curses, among other things. ;0
Mark of Pain ruins Christmases, breaks up families, and turns men into alcoholics.
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May 09, 2005, 01:57 PM // 13:57
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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A w/n can BECOME anti-w/m...
Just get the right curses and disruption skills to shut him up... [Disrupting Chop owns you]
Defile Flesh
Faintheartedness [no dmg output/adrenaline for u]
Enfeeble
Insidious Parasite [the ultimate anti-melee spell]
etc.
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May 09, 2005, 02:22 PM // 14:22
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#15
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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besides playing w/n makes you way cooler then playing newbsause mass healing w/mo :b
my w/n from bwe :d
http://photobucket.com/albums/v115/pfhorYou/GuildWars/
only problem is energy really for those skills above but you could run rend enchant and another ten energy skill
Quote:
Originally Posted by Nash
I wouldn't agree there. Warriors have better damage output, yes, but the lack of range is an issue sometimes, and they're easier to counter. I'm working on a Ranger myself now, getting skills unlocked.
Barrage is basically spammable 43 damage to multiple targets. 43 may not look stellar, but consider that you can use it really often and it costs you 2 energy with 13 Expertise, and with a Zealous bow you will get back more than you spend.
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Also you can add judges insite to that for even more pain in a bwe I did a 105 barrage with old judges insite. Its a very nasty skill vs anything really
Last edited by The Red Knight; May 09, 2005 at 02:31 PM // 14:31..
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May 09, 2005, 02:45 PM // 14:45
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#16
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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W/N is not a very good combination. Necro doesn't really add much to boost the Warrior. Blood Magic is just silly self-healing lifesteals that waste energy, Curses are high-cast high-recharge hexes that are just going to be removed by a good team, and Death Magic...
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May 09, 2005, 03:10 PM // 15:10
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#17
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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My First Was a W/N and I quit it about level 10,
I went Sword / Blood Magic.. putting most points in bloodmagic.
The Problem is that the Blood Magic Line you get and start with is rather weak, they don't really scale with level, while it is completely badass pre 10 , the energy to life ratio starts to not be enough, then you run out of mana... and then you die... alot.
The only way I could see it working is if you had Victory is Mine with Curses... using ViM to gain energy and life back... Energy is a major problem for the W/N But thats all later-game stuff, and you can switch classes after 20, so thats what I would do.
A W/Mo has efficent Energy to life heals.
A W/N has inefficent Energy to life steals, that although you do deal damage to the enemy its not enough
A W/E has almost no heals, but you make the baddies drop fast... really fast...
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May 09, 2005, 04:03 PM // 16:03
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#18
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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My kick ass build puts W/Mo to shame. 4 back to back hammer knockdowns, AOE Blind, Defensive Stance, (although I rarely use it now!), 115 Healing Signet between knockdowns, and Plague Touch to send that bleed back on them.
Ain't nothing better than getting bled and dotted like made then turning around and sticking it to the enemies monk. "Compliments from your paladin, have a good day!"
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May 09, 2005, 07:05 PM // 19:05
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#19
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Ascalonian Squire
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my first RP character was Warrior/Necro. It was really boring, but PVE is that way.
For PVP, it was pretty fun. The Blood life stealing skills, as the other guy said, don't seem to do enough for you though. I think they're intended for a primary Necro who is taking a lot less damage behind the front lines, who can gradually get Health back from various enemies through stuff like Life Siphon.
But, the ability Enfeeble (weakness) and Plague Touch (transfer conditions to target) means the Warrior can be a pretty good fighter against other Warriors. Weaken your enemies, then when they Hamstring/Bleed you, just send it back. A primary Necro has little use for Plague Touch, usually, as few conditions are hitting you.
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May 09, 2005, 07:15 PM // 19:15
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#20
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Academy Page
Join Date: May 2005
Location: florida babee
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Quote:
Originally Posted by kalaris
A W/E has almost no heals, but you make the baddies drop fast... really fast...
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im gonna start playing in a bit and thinking about doing a w/e. also thinnnnnnnkig about a w/r or starting over and going e/r - r/e but since i solo alot, i dunno. any thoughts on a elementist/ranger or vice versa?
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